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Saturday, 13 March 2010

  • Bio Shock Mega Review Part 6!

    I killed it. I killed it! Oh my god that took four hours. I defeated the last Big Daddy in Fontain Fisheries, and I didn't use a single first aid kit. There was a health station around the corner :wink: ha ha! I read that message that said "You have not defeated all the Big Daddies" or whatever it said right before I went to turn the pictures into Peach. I said to myself "hmmm" do I loose the chance to get the last one? Have I lost the one I left behind back at Stienman's?

    So I took account of my weapons. 15 frag grenades. 6 proximity mines. 4 explosive buck, and 40 anti-personel rounds. 4 hours later and countless reloads of the game later …I killed it with exactly that much ammo.

    He was standing underneath the security camera that you use the first sentry glob plasmid on. I saved and started this all roughly four feet from the door that leads down to the first aid station at the bottom of the stairs that kind of curl around. The plan went as such. Hit the Big Daddy in the head 6 times with the proximity mine. Run down and heal. Run back. Hit the Big Daddy in the head 6 times with a frag grenade. Run down and heal. Run back. Hit the Big Daddy in the head with 5 frag grenades. Switch to the loaded shotgun and pop him. Switch to the loaded machine gun and empty the clip. Win.

    I won. The last stand was 6 perfect proximity mines to the head, followed by a barrage of ricocheting frag grenades flying everywhere as I ran back to the first aid kit. 6 frag grenades right to that Rosie's dome while standing inbetween the two doors, and a desperate dance with the shotgun and machine Gun on the two staircases above and below the first aid kit. The final takedown was actually a shotgun blast. I had switched up and emptied antipersonel rounds on the Big Daddy from the base of the stairs that lead up from the platform that the first aid kit is on. I took a proximity mine to the face and ran back to the first aid station and spent my last ten bucks.

    I spun around with the shotgun ready and I could tell that Big Daddy here was down to nothing. Pow pow! He is on fire and I duck down the stairs. I stand. I wait for hearbeats. Big Daddy doesn't come round the corner. I dart back up the stairs and I see the little red haired girl dancing and pointing at me with the syringe. Pow! Pow!

    I have full health. The Big Daddy is a charred mess in the pipes. Half in the wall as though it had partially disintegrated. Little Sister is crying over her lost protector. The options to harvest or rescue her come up.

  • Currently
    BioShock
    By Take 2
    see related

    Bio Shock Mega Review Part 6

    I killed another Big Daddy, and I am itching to take on the last one in this level. By "this level" I mean Fontain Fisheries. Hardly just begun - I know, but between the rocket launcher, electric buck, and explosive buck I think I can two step with the Big Daddy's pretty well. As it stands my only question is where to take him on. The last one I took out I had the help of a rocket turret, but I don't think I needed it. Particularly since I was able to upgrade my retaliation shock ability to level two using the Camera, and boy is it nice to get a first aid kit off of a dead spider splicer!

    I have to say that I really like the Camera item. It is a nice element in the game in that it gives you a goal other than simply kill kill kill. I find myself striving to get that "A" photograph. Instead of darting in and out of a room I have to dance around a little bit to try and get a nice shot of my enemies before I switch to weapons and take them down. I am thinking that the decoy plasmid power might help get a better shot of my enemies by giving me some breathing room to snap a shot of them before they start attacking me - but I am loath to reassign a plasmid slot away from a more attack worthy power - that may be a wrong move on my part. Proper use of tactical abilities is probably the best way to go.

    I know that I certainly find hacking the turrets and sentry bots onto my side is working out in my favor.

    Speaking of hacking, I am really enjoying the hacking mini-game. When this is all said and done and I have gotten poor whatsisname out of rapture, transformed him into a Big Daddy, or whatever it is that happens at the end of this game I fully intend to go looking for a flash widget that allows me to play the hacking tube game like you would minesweeper! Thats how much I am enjoying hacking! I don't think there is a turret, security camera, vending machine, or sentry bot yet that I have not hacked. I don't even use the freeze ability to slow the water flow down! Not that I have found the freeze ability garden yet - but even when I do I may pass it over in favor of something more combat worthy.

    I guess it all depends on how things go! Well, back to Rapture!

Saturday, 06 March 2010

  • Bio Shock Mega Review Continued!

    All right! PSN is back up and I got some time on the machine!

    I have killed a Big Daddy. Not just one but two! And I got a Trophy!

    In my last session of Bio Shock I really made some headway. I got the Telekinesis Plasmid and woot! Thats fun! I really do enjoy the TK. I am getting pretty good at snapping the grenades out of the air and sending them back at my enemies. I am not good enough to use them in combat with the Big Daddies, but I am going to try it in my next Big Daddy fight. There was a Nitro Splicer in the middle of that first Big Daddy fight, but I just let him get killed. I took down that Big Daddy the same way I took the second one down - with the Shotgun. I am a dartin and weavin bad ass. Switching back and forth from Shock and Shotgun while running backwards in a circle around the wall!

    Whoo!

    I also have the retributive shock ability set so that when the Big Daddy does manage to lay a hand on me he is stunned and I have a moment to hit the first aid button. I am hacking the turrets first thing so the Big Daddy is distracted by destroying those for pretty much the first half of his Life Bar, but after that - its all dancin like a butterfly! Sting with a Shotgun! Actually on the second Big Daddy - in Fontaine Fisheries I had a chance to buy Electro Buck before going into the battle - so it was just that much easier. In case you are curious I decided to free the Little Sisters instead of Harvesting them. Sigh.. the perpetual good guy - then again - I have gotten my first teddy bear out of the deal - so it ain't that bad!

    Thats about where I am. Killed that big daddy in the big room with all the splicers and turrets. I have hacked the missile turret in the next room, and made it too the Plasmid Upgrade station. I bought the extra space to have all three of my plasmids Shock, Flame, and Telekinesis available at all times. As far as the power-ups that I am looking at right now: Electro Bolt (sorry I like to call it shock), Telekinesis, and I switched the Flame out for the Hypnotize Big Daddy that I bought and haven't had a chance to test out yet. I have Hacker's Delight and Eve Link set up for Physical Tonics. Security Expert for Engineering Tonics, and Armored Shell along with Static Discharge for my Combat Tonics.

    I am ready to jump back in and take on the next Big Daddy!

Monday, 01 March 2010

  • Well isn't that a how ya doing?

    Emergency interruption of the Bio-Shock Mega Review.

    The Playstation Network is Down! Countless gamers everywhere are unable to access their digital playgrounds! Its not my Playstation or I would be pissed! As far as I understand it the Playstation system is to connected to its network that even games that you don't play online are not able to play because they are relying on constantly updated information on the internet. Basically if the designers included an automatic downloadable content feature into the creation of their game - that game is now inaccessible until whatever is causing the problem is resolved. This means I can't play Bio-Shock. This means that even attempting to play Bio-Shock runs the risk of corrupting my save file, deleting my trophies, or worse.

    The most profoundly amazing part of this is that PSN spokespeople have said that they do not know what the problem is. They know that it happened to the network as its calender switched from February to March. It has not happened to everyone, and it will be resolved ASAP. It makes you wonder what could do this to such a network? Is it a person? A entity of some sort that attacked the network? Could they have implanted a timed virass alert to activate at an appointed time like in Hackers? Hack the planet! Hackers

Tuesday, 16 February 2010

  • Bio Shock. Mega Review. pg4

    Well. That was vicious. I find a shotgun and then the lights go out and a hoard of Splicers jump out of nowhere and kill me. Made me kinda wish changing weapons was easier, but its hard to say how it could be easier without reading my mind or pausing the game play for a second. I have now gotten myself killed three times while switching weapons which means that my weakest control point is the weapon change and reload delay. The master FPS-er in my head says that I should calculate for my weaknesses and tactically compensate for them, and that is probably true. The truth is I don't play video games, FPS or otherwise, very often so I am not surprised at all that I am getting mobbed by Splicers and Turrets.

    Actually I have totally mobbed on the Turrets so far. I use the electro-shock power, run up, and hack them. I am very good at the hacking game and have only failed it a couple times so far. I like the hacking game. I think it should be available as a stand alone "minesweeper" game. Might be available actually ... let me check ... well it didn't show up on a quick Google search. Its fun! You are given a "gameboard" of tube pieces that you have to switch and swap until you have created a complete path for water to flow through. If you don't create a complete water tube from start to finish before the time runs out the system shocks you and deals damage. If you succeed the machine is considered hacked and you either gain control of the turret or you gain access to restricted items at the vending machines.

    Right now I am standing between two turrets I have taken control of and attempting to enter into the offices of Dr Stienman. A doctor driven mad by the power of Adam! Wish me luck as I trudge onward through the mirk and mire of the first Bio Shock!

Shea

  • Visit Shea's HardestLevel Site
    • Name: Shea
    • Birthday: 9/10/1979
    • Gender: Male
    • Member Since: 4/28/2009

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